by additive studios

ProEXR File Description=Attributes= cameraAperture (float): 36.000000 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466219876688855040.000000 cameraFarRange (float): 999999984306749440.000000 cameraFocalLength (float): 40.000000 cameraFov (float): 24.989370 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 529.000000 cameraTransform (m44f): [{-0.190308, 0.979747, 0.0622805, -738.204}, {-5.54244e-16, 0.0634399, -0.997986, 121.274}, {-0.981724, -0.189925, -0.0120731, -1222.26}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5999, 2999] displayWindow (box2i): [0, 0, 5999, 2999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000=Channels= A (half) B (half) Fresnel_fresnel_EX.B (half) Fresnel_fresnel_EX.G (half) Fresnel_fresnel_EX.R (half) G (half) GI.B (half) GI.G (half) GI.R (half) Occ_broad_Occ_broad.B (half) Occ_broad_Occ_broad.G (half) Occ_broad_Occ_broad.R (half) Occ_tight_Occ_tight.B (half) Occ_tight_Occ_tight.G (half) Occ_tight_Occ_tight.R (half) R (half) Z (half) diffuse.B (half) diffuse.G (half) diffuse.R (half) lighting.B (half) lighting.G (half) lighting.R (half) multimatte.B (half) multimatte.G (half) multimatte.R (half) multimatte1.B (half) multimatte1.G (half) multimatte1.R (half) multimatte2.B (half) multimatte2.G (half) multimatte2.R (half) normals.X (half) normals.Y (half) normals.Z (half) rawGI.B (half) rawGI.G (half) rawGI.R (half) rawLight.B (half) rawLight.G (half) rawLight.R (half) rawReflection.B (half) rawReflection.G (half) rawReflection.R (half) rawRefraction.B (half) rawRefraction.G (half) rawRefraction.R (half) rawShadow.B (half) rawShadow.G (half) rawShadow.R (half) reflect.B (half) reflect.G (half) reflect.R (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refract.B (half) refract.G (half) refract.R (half) refractionFilter.B (half) refractionFilter.G (half) refractionFilter.R (half) shadow.B (half) shadow.G (half) shadow.R (half) specular.B (half) specular.G (half) specular.R (half)

Color palette

  • #777094
  • #3D2366
  • #9C4C7C
  • #898EAC
  • #D2D3D4
  • #9E8F9A
  • #705672
  • #A29DAE
  • #564C94
  • #585890

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