by additive studios
ProEXR File Description=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466219876688855040.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 40.000000
cameraFov (float): 35.643631
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 311.000000
cameraTransform (m44f): [{0.351994, 0.89717, 0.266807, -1242.69}, {0, 0.28505, -0.958513, 184.225}, {-0.936002, 0.337391, 0.100336, -1050.66}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5999, 2999]
displayWindow (box2i): [0, 0, 5999, 2999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000=Channels=
A (half)
B (half)
Fresnel_fresnel_EX.B (half)
Fresnel_fresnel_EX.G (half)
Fresnel_fresnel_EX.R (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
Occ_broad_Occ_broad.B (half)
Occ_broad_Occ_broad.G (half)
Occ_broad_Occ_broad.R (half)
Occ_tight_Occ_tight.B (half)
Occ_tight_Occ_tight.G (half)
Occ_tight_Occ_tight.R (half)
R (half)
Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
multimatte.B (half)
multimatte.G (half)
multimatte.R (half)
multimatte1.B (half)
multimatte1.G (half)
multimatte1.R (half)
multimatte2.B (half)
multimatte2.G (half)
multimatte2.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawGI.B (half)
rawGI.G (half)
rawGI.R (half)
rawLight.B (half)
rawLight.G (half)
rawLight.R (half)
rawReflection.B (half)
rawReflection.G (half)
rawReflection.R (half)
rawRefraction.B (half)
rawRefraction.G (half)
rawRefraction.R (half)
rawShadow.B (half)
rawShadow.G (half)
rawShadow.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)