Building an outstanding iOS app interface isn’t everybody’s cup of coffee. Much like creating a website, even designing an app’s user interface is something that expects you to devote a great deal of time and efforts. It’s not surprising to learn that even the best app designers tend to get stuck when it comes to designing a mobile app’s user interface. Thanks to the emergence of the wireframing concept, it has become possible for app designers to get rid of this problem. As one of the earlier stages in mobile app design, wireframing has gathered the attention of numerous app designers and developers across the globe. Although there are a number of graphics software tools that aid in creating wireframes for iOS app interface designing, Photoshop is one of the most used and recommended ones. Keep on reading this blog as I’ll be walking you through the process of using Photoshop for wireframing an iOS app’s interface.
Keeping things simple when drafting wireframes is one of the thumb rules that needs to be followed by all companies offering iPhone app development services. Each of the views used for wireframing a single application could contain any type of interface ranging from social feeds and list views to user profiles and so on. Before getting started with wireframing, it is vital for you to focus on the key aspects that would allow your app to interact with its varied users. Make a thorough attempt to get your ideas across to your designers and developers who’re going to work on the app building process.
After you’re done with creating the first wireframe view, opt for combining all the vital players into a single layer group. Here, you can also opt for duplicating the group, followed by rearranging things to create a new view. When it comes to editing the wireframes, organization holds a significance of its own. It is beneficial for you to keep all the layers organized so that the edits can be performed as and when required. In addition to this, you can also opt for creating individual PSD files for separate view modes. It’s best if you could accommodate both, portrait and landscape views in a single PSD, but for wireframes requiring a large number of views, it can be tedious to accommodate them into a single big file.
Unlike the case of wireframing by hand, when using Photoshop for the same purpose, ensure not to pay special attention to specific dimensions such as tab bars and title bars. Make it a point to build each layout using the different sets of shape tools. Right from setting the absolute width to the height, you need not fret when some dimensions tend to go wrong. For example, in case of a typical iPhone app wireframe, you can choose to create a rectangle with dimensions 320×480 that would represent a full screen. Finally, you can fit in all the smaller rectangles into this frame, thereby displaying the title bar, status bar etc.
Once you’re done with resizing the rectangle tool, make it a point to crop the canvas for eliminating the spare white spaces present towards the bottom. Since you’ll not be using these white spaces, its better to crop and delete them right away. You can do this by simply pressing the crop tool, followed by dragging around the stuff that you intend to keep.
Commonly associated with film and animation, storyboarding has been continuously drawing the attention of iOS app interface designers with different levels of expertise. These designers demonstrate the operation of storyline, offering a detailed insight into the way the mobile application will function. With a storyboard, the iOS app interface designer can receive a working diagram that offers a detailed explanation of how some specific buttons transition between a range of screens. Moreover, a storyboard also works as the best tool for determining poorly-planned unintuitive app interface elements.
So those were some insights on iOS app interface wireframing done using Photoshop. Hope you’d have found the information useful enough for putting to use in your forthcoming iOS app interface designing initiatives.