Flash CS6 goes HTML5

This post is a guest post written by Brianne, a blogger by profession. She loves writing on technology, design and health. Beside this she is fond of gadgets. Recently an article on celiac disease attracted her attention. These days she is busy in writing an article on design and themes.

The latest buzz is that Flash goes HTML5 i.e. the work done in Flash can be imported to HTML5 using the new Creative Suite called Flash CS6 that will work on iPad and iPhone as well as Android and it will also support Windows 8. Flash CS6 uses the CreateJS open source framework for the output of animations in Flash. A Flash animation can be exported to the CreateJS framework working within the Canvas element of HTML5 which is being called as the Toolkit for CreateJS. It will help to smooth the transition to the world of JavaScript from ActionScript development. It is thus being predicted that HTML5 has a great future in the world of web development and Web designing.

So, those who were thinking that Flash is dead for now must rethink about their opinion. In fact, Flash has a great opportunity to become the best authoring tool for HTML5 in the coming times. HTML5 has a lot of compatibility issues for which it is not yet ready. Recently, DHTML (HTML4, CSS2, and JavaScript) were predicted as a great tool for web development but all went in vain due to compatibility issues. HTML5 which is an up gradation of HTML4 has more power because of JavaScript libraries that do not have any authoring tool as yet. Also the app markets are not HTML5 friendly and thus Flash CS6 can be a great authoring tool if no other tool comes on the way.

Features of Adobe Flash Pro CS6
Adobe Flash Pro CS6 comes with some of the great features revolving around both – gaming area and developing on various platforms and devices. They are being described as follows:

Generating Sprite sheets
Traditionally Flash was all about vector based assets and animation through the timeline which was suitable for the most of the requirements. For a game developer, vectors were generally viewed as bad. In 2-D games, a process was used of animating or applying graphics by copying specific regions from a single bitmap called a ‘sprite sheet’. Creating a sprite sheet requires a number of tools and considerable time which is made thus easy.

Support for HTML5
It brings with itself leverage to create interactive HTML5 content that is built upon core animation and that draws capabilities in Flash Professional. Also content can be exported as JavaScript, targeting the CreateJS open source framework.

Wide platform and device support
It reaches to Android™ and also iOS devices with a target of the latest Adobe Flash Player and AIR run times.

Pre-installed Adobe AIR application creation
It creates and delivers applications with an already packaged Adobe AIR captive runtime. Also there exists streamline application testing and enable end users so that the content will run without additional downloads.

Mobile simulation of Adobe AIR
Touch gestures, screen orientation, accelerometer and many such mobile app interactions are simulated that help in speeding up the procedure of testing.

Stage 3-D targeting
Using direct mode, Turbocharge rendering performance is displayed to leverage the open source Starling Framework for hardware-accelerated 2-D content and thus, Stage 3-D is targeted.

Native extensions
Native Extensions are compiler code written in the native language of the target device that forms a bridge for an access to interact with specific features or hardware that is not directly supported by AIR.

Adobe Flash Pro CS6 offers content targeted at Flash Players well as HTML5 both through the new sprite sheet export, the integration of CreateJS through a free to download extension from the website of Adobe hence providing workflow and extensibility. It is thus beneficial not only to the game developers but as general user also. Also HTML5 will emerge to be a great authoring tool to be used with Flash.

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